I reiterate my point: Do not butcher someone's characteristics because 'plot progression.' I don't care if I'm not the OP, and the Companions definitely DO NOT have neutral personalities.
You could have done this different ways; Igne didn't have to be FORCED to take the blood. She could have thought it over and changed her mind. Instead you decided Aela and Skjor were forcible people, not patient warriors, and changed their characters.
Did you ever consider that Kodlak doesn't mention the Hand until they're a problem because he doesn't want to be forced to come up against them? Or that Aela and Skjor know that forcing a werewolf can have disastrous consequences oh wait look what happened she got captured.
Aela's outlook on the wolf blood is that it's a great gift, yes, but not once does Aela ever force you to do anything in game. I severely hope her attitude changes back to her actual self, A!A. And I hope you don't butcher anyone else because if you really enjoy writing these characters you'll accept their given personalities and not try to change them.
Re: Call of the Blood 12.3/?
Date: 2013-07-14 12:34 pm (UTC)You could have done this different ways; Igne didn't have to be FORCED to take the blood. She could have thought it over and changed her mind. Instead you decided Aela and Skjor were forcible people, not patient warriors, and changed their characters.
Did you ever consider that Kodlak doesn't mention the Hand until they're a problem because he doesn't want to be forced to come up against them? Or that Aela and Skjor know that forcing a werewolf can have disastrous consequences oh wait look what happened she got captured.
Aela's outlook on the wolf blood is that it's a great gift, yes, but not once does Aela ever force you to do anything in game. I severely hope her attitude changes back to her actual self, A!A. And I hope you don't butcher anyone else because if you really enjoy writing these characters you'll accept their given personalities and not try to change them.